- Web exports optimizations: VTS Experiences are lighter for Web browsers, and they can be executed by allocating only 120MB of RAM,
- Improvement of our LMS/SCORM compatibility,
- Fixed a bug impacting Web deployment on IIS servers.
Main new features:
- A brand new interface, simpler, more intuitive, more efficient !
- 4 new Blocks: Quiz, Clickables Zones, Media Click and Countdown.
EDITOR HOME PAGE
- The projects folders display their content, up to 6 elements,
- The action buttons (export, duplicate, group, delete) are now always displayed when an element (project or folder) is selected. There are no small buttons anymore on each element, in order to avoid errors,
- When a new project is created, its name is automatically selected, to let you modify it right away.
- Every tab of all levels (Project level, Scenario level and Scene level) has been moved:
- Project level tabs are now in the top menu bar, always accessible from anywhere in the Project (from a Scene for example),
- Scenario options and inventory are now editable from the Start block of the Scenario Graph, or from a shortcut near the top tool bar,
- Scenario evaluations are now editable from the End block of the Scenario Graph,
- Scene configuration is now accessible form the Start block of the Scene graph, or from a shortcut near the top tool bar.
- New interface for the top tool bar and Context choice,
- New interface for the breadcrumb trail, placed under the tool bar.
- The Studio voice is now displayed in first position in the voices dropdown,
- When editing a character, after clicking on the [+] button to create a new character, this new character is automatically selected in edition mode,
MAIN MENU EDITION
- The Project can be renamed directly from the Project first page, not only from the Project options,
- The Logo is now displayed above the title, to leave more space and to be more visible.
- There are now two columns in the sceneries list,
- New characters can be created without leaving the Scene edition, as the Casting edition in now always accessible from the top tool bar,
- In Sceneries, when it is possible, characters don’t look at the camera anymore, but look each other instead,
- New button to delete a media in the media edition menu.
- The Media Manager is now always accessible from the top tool bar,
- A panel is displayed on the right side when a media is selected:
- The actual media is displayed (not only its low-resolution preview): image is displayed, sound is played, video is played with sound. No navigation option while playing the sound or video,
- The duration is displayed for sounds or videos, with a progress bar, and a button to stop/start the play,
- Shows information about the media: type, size, import date, full path of the original file that have been imported from the computer, number of uses in the Project,
- Shows the images resolution in pixels,
- Button to open the original file location,
- Button to re-import the media using its original file. This allows to update a media everywhere in the Project without having to change every places where the media is used. This operation is available only if the media has been imported from the current computer,
- Button to replace the media with another file (similar to re-import).
- Button to reimport all media: reimport all media for which the original file is known,
- Clean unused media:
- Displays a red corner on media that are not used in the Project,
- Button to delete all unused media.
- New “Group” block in the library, containing a sub-graph. Available for any Graph level (Scenario, Scene, Group),
- Similar to Scene blocks, with 2 Start/End blocks whose inputs/outputs match with outputs/inputs of the Group block of the upper level,
- New UI: Group and Scene blocks now have round corners. This indicates that they contain other blocks,
- Button in the top left of a Graph to group the selected blocks (accessible with at least 2 selected blocks)
- Shortcut CTRL+G/CMD+G to group the selected blocks.
- Button on a Group block to ungroup it,
- The blocks which are in the way of the group are moved just enough to be leave place for the blocks which were inside the Group block,
- Shortcut SHIFT+G to ungroup the selected Group.
- Just like for Scenes, the End block of a Group shows shortcuts to the blocks linked to the outputs of the Group block on the upper level.
- It is now possible to specify a transition between two Scenes, one for each output of each Scene. Three types of transitions are available: fade to black, fade to white, cut,
- The view position and zoom level are now restored on the next opening of this Graph. This allows navigation between multiple Graphes, always returning to the last place it was in,
- Animations for a better navigation between Graphs: zoom in/out and translations,
- 6 ways to go back to the upper level of a Graph:
- Click on the upper level in the breadcrumb trail,
- Click on the button in the top left corner of the Start block,
- [Backspace] key,
- Double-click on Start or End blocks (except the Start block of the Scene Graph, because it opens the current Scene edition view),
- Click on one of the two curly brackets left of the Start block or right of the End block,
- Some mouses have 2 buttons above the thumb. Use them to navigate up or down in the Graph.
- Display keyboard shortcuts of the Graph in help popups,
- Shortcut CTRL+N/CMD+N to add a note on a Graph above the selected block, or at the mouse position if no block is selected,
- Shortcut CTRL+F/CMD+F is replaced by "F" to center the view on the selection, or on the whole Graph if there is no selection,
- The blocks library don’t close when changing Graph,
- Scene blocks can now have multiple inputs,
- Double click on the background of a Graph to open a quick block creation panel:
- Filter the list by typing a part of the block name,
- Navigation between suggestions with up/down arrow keys,
- Select the block to create with a click, Enter or Tab,
- When the panel appears, it is placed so that the mouse is over the first element
- The last block is displayed first,
- A triple click creates the last created block.
- When using the breadcrumb trail to navigate to a Graph that doesn’t exist anymore (a deleted Scenario, Scene, or Group), then a text shows that the Graph doesn’t exist anymore.
- Better spell checking (using the OS spell checker if the language is available),
- Displays replacement suggestions with a right click on a word.
- 1 column at the Scenario level,
- 4 columns for the Scene level, to display all the new blocks,
- The Scene block now has the Scene icon (like any other places where this icon is used, and not the Graph icon).
- Clickable Zones block: New interactive block!
- This block can specify zones on the screen, in a similar way to the Front Media block. These zones can be clicked by the user, triggering the output of this block, like the Teleport block,
- 3 levels of details for these blocks options (hides or displays some options, but has no impact on its actual configuration):
- Normal: define clickable zones on the screen. By default, the simulation is paused until a zone is clicked. After that, all zones are hidden and the simulation continues depending on the clicked zone.
- Advanced: this mode allows a zone not to be interactive, to display a text on a zone, and more,
- Expert: manages zones animations (movement and color fading).
- Quiz block: New interactive block!
- Similar to the MCQ block, shows a quiz to the player,
- A quiz is a question (or “instructions”, which can come with a media), and a list of choices,
- 4 display modes:
- List of simple texts (like a MCQ) without media,
- List of media with text,
- Grid of media without text,
- Grid of media with text,
- In the blocks library, 4 blocks can create a Quiz that is preconfigured in each of these 4 display modes.
- 3 game types:
- Single choice: only one choice to select,
- Multiple choices: 1 or more choices to select,
- Reorder: choices are randomly mixed before display, the player has to put them back in the right order.
- This block also has 3 levels of details for its options. See the documentation for details.
- Media Click block: New interactive block!
- Can make clickable any media slot in the scenery (screens, panels on walls, etc.),
- Works like a Teleport block when the user clicks on a media slot.
- Countdown block: New technical block!
- Starts a countdown with the specified duration,
- Some options for in-game display of this countdown,
- When the countdown ends, the second output of the block is triggered, like a Teleport block,
- For example, this block can set a time duration to any section of a Graph (a whole part of the Scenario, a Quiz, a minigame of Clickable Zones, a full dialog, etc.), and can execute a specify action when the time is over.
- Questions-Answers and MCQ: these two blocks are now configured in “Multiple outputs” by default, and not “Single output”.
- Emotion block:
- Inverted color saturation: stronger emotion implies a brighter color,
- Displays the selected emotion under the character preview.
- Inventory block : when the inventory is empty, a text indicates it explicitly, and a button can open the inventory parameters.
- Say block:
- The talking character emotion can now be set directly for each sentence of the Say block.
- On the block itself (in the Graph), each line also displays the preview of the target characters.
- New slider to set the memory (RAM) to use by the Web browser for WebGL deployments. Start with 128MB, then increase the value step by step until it works.
- New license action system, specific to some education deployments. Simplify the activation with only one file or code, without having to connect with a login/password.
- Mostly useful for deployments on a large number of devices.
- The “normal” license activation system can of course still be used for education licenses.